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GAME DEV PORTFOLIO

RENEE POLLET

I’m a Game Developer and Designer specialized in system design, with hands-on experience building VR and PC games. My work blends creativity with technical expertise, backed by a strong foundation in C# programming and Unity. I love designing engaging systems that make gameplay intuitive, simple, fun,  and memorable.

FEATURED PROJECTS

PROFESSIONAL WORK

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Highstreet Calamity VR

Game Designer (Focused on Systems)

During my time working on Highstreet Calamity VR, I contributed across multiple areas of game systems design, balance, and progression. My work spanned core combat loops, progression frameworks, economy structures, and dungeon exploration systems, always grounded in testing, iteration, and collaboration with the wider team.

STUDENT PROJECT

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Eldoria's Forest

LEAD DESIGNER, LEAD PROGRAMMER AND PROJECT MANAGER

Eldoria’s Enchanted Forest is a roguelike-inspired action game where players explore a corrupted forest, battle mutated creatures, and ultimately confront a powerful boss entity. The design combines procedural variety (ever-changing forest layout), combat depth (elemental magic system), and a progression loop (purifying souls to upgrade equipment in a safe village).

STUDENT PROJECT

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Hugh Two O: Climate Saga

LEAD DESIGNER AND LEAD PROGRAMMER

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Propel Alberta Game Jam winner! Hugh Two O: Climate Saga was made in 72 hours, and won the jam! A game about a droplet of water that can change it's state from water to ice and gas depending on the climate.

Play it yourself!

Most of my games are available on itch right now, go play them!

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