GAME DEV PORTFOLIO
RENEE POLLET
I’m a Game Developer and Designer specialized in system design, with hands-on experience building VR and PC games. My work blends creativity with technical expertise, backed by a strong foundation in C# programming and Unity. I love designing engaging systems that make gameplay intuitive, simple, fun, and memorable.
FEATURED PROJECTS
PROFESSIONAL WORK

Highstreet Calamity VR
Game Designer (Focused on Systems)
During my time working on Highstreet Calamity VR, I contributed across multiple areas of game systems design, balance, and progression. My work spanned core combat loops, progression frameworks, economy structures, and dungeon exploration systems, always grounded in testing, iteration, and collaboration with the wider team.
STUDENT PROJECT

Eldoria's Forest
LEAD DESIGNER, LEAD PROGRAMMER AND PROJECT MANAGER
Eldoria’s Enchanted Forest is a roguelike-inspired action game where players explore a corrupted forest, battle mutated creatures, and ultimately confront a powerful boss entity. The design combines procedural variety (ever-changing forest layout), combat depth (elemental magic system), and a progression loop (purifying souls to upgrade equipment in a safe village).
STUDENT PROJECT
